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- global gGamesMasterObj, locateBubList
-
- on exitFrame
- cursor(-1)
- if clearedPolice() then
- killBubbles(gGamesMasterObj, locateBubList)
- createBubble(gGamesMasterObj, "bubbleScript", locateBubList, "go")
- customWait(1, 1.5)
- killBubbles(gGamesMasterObj, locateBubList)
- set the beenSetCaught of gGamesMasterObj to 0
- toggleFreezeCar(0)
- startTimer()
- go("normal")
- else
- go(the frame)
- end if
- end
-